Mhilshoun’s Stronghouses are a cluster of six sturdy, low-slung stone structures situated slightly apart from the main flow of traffic in Beliard. These buildings are constructed for permanence and security, their thick, gray walls suggesting a serious intent to protect valuable goods. The complex is surrounded by a low, well-maintained stone wall, giving it the appearance of a secure compound rather than a typical commercial operation.
The atmosphere around the stronghouses is one of industry and caution. Well-armed guards, clearly veterans of some conflict, patrol the perimeter and the immediate vicinity. These are Inkanar Mhilshoun’s men, a quiet but watchful presence that contributes significantly to Beliard's overall safety, making it one of the safest stopping points in the region. This security is essential given the potential value of the trade goods passing through the Dessarin Valley.
Amidst this cluster of secure storage facilities, a single building near the front serves a vital dual purpose. This specific structure functions as the village's primary general store, a practical hub for obtaining everyday needs that might not be available from the specialty tanner or smith in town. The focus of this specific building is purely on utility and survival.Inside the general store portion, shelves line the stone walls, stocked with the essentials of frontier life. Travelers and locals can find standard adventuring gear here: rope, rations, basic lamp oil, simple clothing, and a limited selection of non-magical tools or basic weapons. The inventory is curated based on what the road-weary travelers and local inhabitants most often require.
Inkanar Mhilshoun himself is a pragmatic and efficient man who oversees all operations. His business is integrated into the community’s overall watchfulness, as his guards help to maintain the peace alongside the retired Waterdeep mercenaries. This collaboration between private enterprise and community defense makes the stronghouses a cornerstone of Beliard's resilience.
Whether a merchant needing secure storage for a valuable shipment of Mirabar goods or an adventurer needing to stock up on basic supplies before venturing into the Sumber Hills, Mhilshoun's Stronghouses provide a vital service. They are the dependable infrastructure that allows Beliard’s market-moot to thrive, a testament to the practical, gritty nature of life in the North.
GENERAL SUPPLIES & TOOLS
Rope, hempen (50 feet): 1sp
Lamp oil (1 pint flask): 1cp
Lantern, common: 5sp
Torches (per 5): 5cp
Flint and Steel: 1sp
Waterskin: 2cp
Blanket, common: 5cp
Soap (per bar): 2cp
Candles (per 5): 1cp
Pouch or Belt Pouch: 5cp
Backpack: 2sp
Tent, two-person: 2gp
RATIONS & DRY GOODS
Standard Rations (1 day supply): 5cp
Flour (per pound): 1cp
Salt Pork (per pound): 3cp
Dried Beans (per pound): 1cp
Hardtack (per bag): 3cp
CLOTHING & ARMOR
Common clothes: 5sp
Traveler's clothes: 1gp
Worker’s outfit: 2sp
Leather armor (basic set): 10gp (Limited stock)
WEAPONS & DEFENSE (Limited Stock)
Dagger: 2sp
Club: 1cp
Quarterstaff: 2cp
Sling: 1cp
Sling bullets (per 20): 1cp


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